LAMMASU
{{Monster Table
| creature=
| style=
| size=Large | type= Magical Beast
| hd= 7d10+21 | hp=59
| init= +1
| speed= 30 ft. (6 squares), fly 60 ft.(average)
| ac= 20 (–1 size, +1 Dex, +10 natural) | touch= 10 | flat= 19
| bab= +7 | grapple=+17
| at= Claw +12 melee (1d6+6)
| full_at= 2 claws +12 melee (1d6+6)
| space= 10 ft. | reach=5 ft.
| sa= Pounce, rake 1d6+3, spells
| sq= Darkvision 60 ft., low-light vision, magic circle against evil, spell-like abilities
| fort= +8 | ref= +8 | will= +7
| str=23| dex=12| con=17| int=16| wis=17 | cha=14
| skills= Concentration +13, Diplomacy +4, Knowledge (arcana) +13, Listen +13, Sense Motive +13, Spot +15
| feats= Blind Fight, Iron Will, Lightning Reflexes
| env= Temperate deserts
| org= Solitary
| cr= 8
| treas= Standard
| align= Always lawful good
| adv= 8–10 HD (Large); 11–21 HD (Huge)
| la= +5
}}
A typical lammasu is about 8 feet long and weighs about 500 pounds. Lammasus speak Common, Draconic, and Celestial.
COMBAT
A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.
Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law. Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0—detect magic, guidance (2), light, read magic, resistance; 1st—bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd— 'aid'*, ''bear’s endurance, bull’s strength, lesser restoration, resist energy; 3rd—daylight, dispel magic, magic circle against evil*, remove curse; 4th—holy smite*, neutralize poison. *Domain spell. Domains: Good and Healing. Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius. Spell-Like Abilities: 2/day—greater invisibility (self only); 1/day—dimension door''. Caster level 7th. Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +12 melee, damage 1d6+3. Skills: Lammasus have a +2 racial bonus on Spot checks. See Also: Golden Protector (Creature) SEE WIKIPEDIA ENTRY: Lammasu- System Reference Document -> List of Creatures (SRD)
{{Admin_Locked_Page}}
Category:SRD Category:Creature Category:CR8 Category:Desert Terrain Category:Good Alignment Category:Large Size Category:Lawful Alignment Category:Magical Beast Type Category:Temperate Climate Category:Cohort Category:LA5{{OGL Bottom|the System 3.5 Reference Document|SRD}}